The Dark
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Coal Golem / Coal GolemMarca: Magic: The GatheringCoal Golem {5} Artifact Creature — Golem {3}, Sacrifice Coal Golem: Add {R}{R}{R}. “Three such creatures stood burning at the crest of the hill. Only seconds later, the Fireball struck our front line.” —Lydia, Countess Brellis 3/3 Illustrated by Christopher Rush
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Book of Rass / Book of RassMarca: Magic: The GatheringBook of Rass {6} Artifact {2}, Pay 2 life: Draw a card. Illustrated by Sandra Everingham
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Bone Flute / Bone FluteMarca: Magic: The GatheringBone Flute {3} Artifact {2}, {T}: All creatures get -1/-0 until end of turn. After the Battle of Pitdown, Lady Ursnell fashioned the first such instrument out of Lord Ursnell’s left leg. Illustrated by Christopher Rush
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Gaiola de Barl / Barl's CageMarca: Magic: The GatheringBarl's Cage {4} Artifact {3}: Target creature doesn’t untap during its controller’s next untap step. For a dozen years the Cage had held Lord Ith, but as the Pretender Mairsil’s power weakened, so did the bars. Illustrated by Tom Wänerstrand
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Coração Sombrio da Floresta / Dark Heart of the WoodMarca: Magic: The GatheringDark Heart of the Wood {B}{G} Enchantment Sacrifice a Forest: You gain 3 life. Even the Goblins shun this haunted place, where the tree limbs twist in agony and the ground seems to scuttle under your feet. Illustrated by Christopher Rush
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Scarwood Goblins / Scarwood GoblinsMarca: Magic: The GatheringScarwood Goblins {R}{G} Creature — Goblin Larger and more cunning than most Goblins, Scarwood Goblins are thankfully found only in isolated pockets. 2/2 Illustrated by Ron Spencer
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Marsh Goblins / Marsh GoblinsMarca: Magic: The GatheringMarsh Goblins {B}{R} Creature — Goblin Swampwalk (This creature can’t be blocked as long as defending player controls a Swamp.) Even the other Goblin races shun the Marsh Goblins, thanks to certain unwholesome customs they practice. 1/1 Illustrated by Quinton Hoover
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Wormwood Treefolk / Wormwood TreefolkMarca: Magic: The GatheringWormwood Treefolk {3}{G}{G} Creature — Treefolk {G}{G}: Wormwood Treefolk gains forestwalk until end of turn and deals 2 damage to you. (It can’t be blocked as long as defending player controls a Forest.) {B}{B}: Wormwood Treefolk gains swampwalk until end of turn and deals...
- R$19,40
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Whippoorwill / WhippoorwillMarca: Magic: The GatheringWhippoorwill {G} Creature — Bird {G}{G}, {T}: Target creature can’t be regenerated this turn. Damage that would be dealt to that creature this turn can’t be prevented or dealt instead to another permanent or player. When the creature dies this turn, exile the creature....
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Veneno / VenomMarca: Magic: The GatheringVenom {1}{G}{G} Enchantment — Aura Enchant creature Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat. “I told him it was just a flesh wound, a wee scratch, but the next time I looked...
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Tracker / TrackerMarca: Magic: The GatheringTracker {2}{G} Creature — Human {G}{G}, {T}: Tracker deals damage equal to its power to target creature. That creature deals damage equal to its power to Tracker. 2/2 Illustrated by Jeff A. Menges
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Lesma Cuspideira / Spitting SlugMarca: Magic: The GatheringSpitting Slug {1}{G}{G} Creature — Slug Whenever Spitting Slug blocks or becomes blocked, you may pay {1}{G}. If you do, Spitting Slug gains first strike until end of turn. Otherwise, each creature blocking or blocked by Spitting Slug gains first strike until end of...
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Povo Escamotador / Scavenger FolkMarca: Magic: The GatheringScavenger Folk {G} Creature — Human {G}, {T}, Sacrifice Scavenger Folk: Destroy target artifact. String, weapons, wax, or jewels—it makes no difference. Leave nothing unguarded in Scarwood. 1/1 Illustrated by Dennis Detwiller
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Scarwood Hag / Scarwood HagMarca: Magic: The GatheringScarwood Hag {1}{G} Creature — Hag {G}{G}{G}{G}, {T}: Target creature gains forestwalk until end of turn. (It can’t be blocked as long as defending player controls a Forest.) {T}: Target creature loses forestwalk until end of turn. 1/1 Illustrated by Anson Maddocks
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Scarwood Bandits / Scarwood BanditsMarca: Magic: The GatheringScarwood Bandits {2}{G}{G} Creature — Human Rogue Forestwalk (This creature can’t be blocked as long as defending player controls a Forest.) {2}{G}, {T}: Unless an opponent pays {2}, gain control of target artifact for as long as Scarwood Bandits remains on the battlefield. 2/2...
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Savaen Elves / Savaen ElvesMarca: Magic: The GatheringSavaen Elves {G} Creature — Elf {G}{G}, {T}: Destroy target Aura attached to a land. “Purity of magic can only come from purity of the land. How can a meal nourish if the ingredients are spoiled?” —Sidaine of Savaen 1/1 Illustrated by Ron Spencer
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People of the Woods / People of the WoodsMarca: Magic: The GatheringPeople of the Woods {G}{G} Creature — Human People of the Woods’s toughness is equal to the number of Forests you control. “Their rain of arrows left only myself alive, cowering within a tree hollow. They did not even come out to loot the...
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Niall Silvain / Niall SilvainMarca: Magic: The GatheringNiall Silvain {G}{G}{G} Creature — Ouphe {G}{G}{G}{G}, {T}: Regenerate target creature. This is his domain, and while you remain here you must value all life as you value your own. 2/2 Illustrated by Christopher Rush
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Víbora do Brejo / Marsh ViperMarca: Magic: The GatheringMarsh Viper {3}{G} Creature — Snake Whenever Marsh Viper deals damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.) “All we had left were their black and bloated bodies.” —Maeveen O'Donagh, Memoirs...
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Lurker / LurkerMarca: Magic: The GatheringLurker {2}{G} Creature — Beast Lurker can’t be the target of spells unless it attacked or blocked this turn. “Each night we felt it watching us from the darkness beyond our fire. We only had one pack horse left.” —Maeveen O'Donagh, Memoirs of a...
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