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Marca: Magic: The GatheringHavenwood Battleground Land Havenwood Battleground enters the battlefield tapped. {T}: Add {G}. {T}, Sacrifice Havenwood Battleground: Add {G}{G}. Illustrated by Mark Poole
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Marca: Magic: The GatheringMerseine {2}{U}{U} Enchantment — Aura Enchant creature Merseine enters the battlefield with three net counters on it. Enchanted creature doesn’t untap during its controller’s untap step if Merseine has a net counter on it. Pay enchanted creature’s mana cost: Remove a net counter from...
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Marca: Magic: The GatheringHymn to Tourach {B}{B} Sorcery Target player discards two cards at random. Knowing the Hymn’s power, the followers of Leitbur carefully guarded their pillaged transcriptions. Illustrated by Quinton Hoover
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Marca: Magic: The GatheringOrcish Veteran {2}{R} Creature — Orc Orcish Veteran can’t block white creatures with power 2 or greater. {R}: Orcish Veteran gains first strike until end of turn. Unsuccessful in their early battle for Montford, the Orcs quickly tempered their bloodlust with cowardice. 2/2 Illustrated...
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Marca: Magic: The GatheringRaiding Party {2}{R} Enchantment Raiding Party can’t be the target of white spells or abilities from white sources. Sacrifice an Orc: Each player may tap any number of untapped white creatures they control. For each creature tapped this way, that player chooses up to...
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Marca: Magic: The GatheringMerseine {2}{U}{U} Enchantment — Aura Enchant creature Merseine enters the battlefield with three net counters on it. Enchanted creature doesn’t untap during its controller’s untap step if Merseine has a net counter on it. Pay enchanted creature’s mana cost: Remove a net counter from...
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Marca: Magic: The GatheringOrgg {3}{R}{R} Creature — Orgg Trample Orgg can’t attack if defending player controls an untapped creature with power 3 or greater. Orgg can’t block creatures with power 3 or greater. It’s bigger than it thinks. 6/6 Illustrated by Daniel Gelon
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Marca: Magic: The GatheringFungal Bloom {G}{G} Enchantment {G}{G}: Put a spore counter on target Fungus. “Thallids could absorb energy from the forest itself. Even Elves were at a disadvantage in fighting them.” —Sarpadian Empires, vol. III Illustrated by Daniel Gelon
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Marca: Magic: The GatheringHomarid {2}{U} Creature — Homarid Homarid enters the battlefield with a tide counter on it. At the beginning of your upkeep, put a tide counter on Homarid. As long as there is exactly one tide counter on Homarid, it gets -1/-1. As long as...
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Marca: Magic: The GatheringBrassclaw Orcs {2}{R} Creature — Orc Brassclaw Orcs can’t block creatures with power 2 or greater. “A whole skin is worth a thousand victories.” —Orcish Veteran of the Battle of Montford 3/2 Illustrated by Rob Alexander
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Marca: Magic: The GatheringThelon's Chant {1}{G}{G} Enchantment At the beginning of your upkeep, sacrifice Thelon’s Chant unless you pay {G}. Whenever a player puts a Swamp onto the battlefield, Thelon’s Chant deals 3 damage to that player unless the player puts a -1/-1 counter on a creature...
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Marca: Magic: The GatheringThallid {G} Creature — Fungus At the beginning of your upkeep, put a spore counter on Thallid. Remove three spore counters from Thallid: Create a 1/1 green Saproling creature token. 1/1 Illustrated by Jesper Myrfors
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Marca: Magic: The GatheringFarrelite Priest {1}{W}{W} Creature — Human Cleric {1}: Add {W}. If this ability has been activated four or more times this turn, sacrifice Farrelite Priest at the beginning of the next end step. Although their methods were often brutal, Farrel’s followers believed in the...
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Marca: Magic: The GatheringTourach's Gate {1}{B}{B} Enchantment — Aura Enchant land you control Sacrifice a Thrull: Put three time counters on Tourach’s Gate. At the beginning of your upkeep, remove a time counter from Tourach’s Gate. If there are no time counters on Tourach’s Gate, sacrifice it....
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Marca: Magic: The GatheringHymn to Tourach {B}{B} Sorcery Target player discards two cards at random. “Tourach’s power was such that his followers deified him after his death.” —Sarpadian Empires, vol. II Illustrated by Liz Danforth
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Marca: Magic: The GatheringGoblin Flotilla {2}{R} Creature — Goblin Islandwalk (This creature can’t be blocked as long as defending player controls an Island.) At the beginning of each combat, unless you pay {R}, whenever Goblin Flotilla blocks or becomes blocked by a creature this combat, that creature...
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Marca: Magic: The GatheringElven Fortress {G} Enchantment {1}{G}: Target blocking creature gets +0/+1 until end of turn. “Burn it down, you say? Now there’s a stupid idea. What do you suppose will become of those overhanging branches, hmmm? And then what do you suppose will become of...
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Marca: Magic: The GatheringOrcish Spy {R} Creature — Orc Rogue {T}: Look at the top three cards of target player’s library. “Orcish armies often employed the smaller, swifter, and less intelligent Goblins as spies.” —Sarpadian Empires, vol. I 1/1 Illustrated by Daniel Gelon
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Marca: Magic: The GatheringVodalian War Machine {1}{U}{U} Creature — Wall Defender (This creature can’t attack.) Tap an untapped Merfolk you control: Vodalian War Machine can attack this turn as though it didn’t have defender. Tap an untapped Merfolk you control: Vodalian War Machine gets +2/+1 until end...
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Marca: Magic: The GatheringTidal Influence {2}{U} Enchantment Cast this spell only if no permanents named Tidal Influence are on the battlefield. Tidal Influence enters the battlefield with a tide counter on it. At the beginning of your upkeep, put a tide counter on Tidal Influence. As long...
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