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Spore Cloud / Spore CloudMarca: Magic: The GatheringSpore Cloud {1}{G}{G} Instant Tap all blocking creatures. Prevent all combat damage that would be dealt this turn. Each attacking creature and each blocking creature doesn’t untap during its controller’s next untap step. Illustrated by Susan Van Camp
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Night Soil / Night SoilMarca: Magic: The GatheringNight Soil {G}{G} Enchantment {1}, Exile two creature cards from a single graveyard: Create a 1/1 green Saproling creature token. “There were often more Thallids after a battle than before.” —Sarpadian Empires, vol. III Illustrated by Drew Tucker
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Night Soil / Night SoilMarca: Magic: The GatheringNight Soil {G}{G} Enchantment {1}, Exile two creature cards from a single graveyard: Create a 1/1 green Saproling creature token. The Elves gathered huge piles of rot to grow fungus. Out of imitation or forethought, the Thallids did the same. Illustrated by Heather Hudson
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Night Soil / Night SoilMarca: Magic: The GatheringNight Soil {G}{G} Enchantment {1}, Exile two creature cards from a single graveyard: Create a 1/1 green Saproling creature token. Some said killing the Thallids only encouraged them. Illustrated by Sandra Everingham
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Fungal Bloom / Fungal BloomMarca: Magic: The GatheringFungal Bloom {G}{G} Enchantment {G}{G}: Put a spore counter on target Fungus. “Thallids could absorb energy from the forest itself. Even Elves were at a disadvantage in fighting them.” —Sarpadian Empires, vol. III Illustrated by Daniel Gelon
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Feral Thallid / Feral ThallidMarca: Magic: The GatheringFeral Thallid {3}{G}{G}{G} Creature — Fungus At the beginning of your upkeep, put a spore counter on Feral Thallid. Remove three spore counters from Feral Thallid: Regenerate Feral Thallid. “Born and bred of fungus, Thallids were nearly impossible to kill.” —Sarpadian Empires, vol. I...
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Elvish Scout / Elvish ScoutMarca: Magic: The GatheringElvish Scout {G} Creature — Elf Scout {G}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn. Although the Elves of Havenwood lived in isolated villages, their swift communications allowed them...
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Elvish Scout / Elvish ScoutMarca: Magic: The GatheringElvish Scout {G} Creature — Elf Scout {G}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn. “Even for Elves, they were stealthy little twerps. They’d taken our measure before we’d...
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Elvish Scout / Elvish ScoutMarca: Magic: The GatheringElvish Scout {G} Creature — Elf Scout {G}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn. Even one whose ears were closely tuned to the sounds of Havenwood could miss...
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Elvish Hunter / Elvish HunterMarca: Magic: The GatheringElvish Hunter {1}{G} Creature — Elf Archer {1}{G}, {T}: Target creature doesn’t untap during its controller’s next untap step. The Elves never had a standing army; when battle came, they pressed Hunters, Scouts, and Farmers into a surprisingly effective militia. 1/1 Illustrated by Susan...
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Elvish Hunter / Elvish HunterMarca: Magic: The GatheringElvish Hunter {1}{G} Creature — Elf Archer {1}{G}, {T}: Target creature doesn’t untap during its controller’s next untap step. “As the climate cooled, many Elves turned to Thallid farming for food, while the Hunters honed their skills on what little game remained.” —Sarpadian Empires,...
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Elvish Hunter / Elvish HunterMarca: Magic: The GatheringElvish Hunter {1}{G} Creature — Elf Archer {1}{G}, {T}: Target creature doesn’t untap during its controller’s next untap step. “Elves often tipped their arrows with a drug that caused a deep but harmless sleep.” —Sarpadian Empires, vol. III 1/1 Illustrated by Mark Poole
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Elvish Farmer / Elvish FarmerMarca: Magic: The GatheringElvish Farmer {1}{G} Creature — Elf At the beginning of your upkeep, put a spore counter on Elvish Farmer. Remove three spore counters from Elvish Farmer: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: You gain 2 life. 0/2 Illustrated by Richard...
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Elven Fortress / Elven FortressMarca: Magic: The GatheringElven Fortress {G} Enchantment {1}{G}: Target blocking creature gets +0/+1 until end of turn. “Burn it down, you say? Now there’s a stupid idea. What do you suppose will become of those overhanging branches, hmmm? And then what do you suppose will become of...
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Elven Fortress / Elven FortressMarca: Magic: The GatheringElven Fortress {G} Enchantment {1}{G}: Target blocking creature gets +0/+1 until end of turn. “Thallids are not ordinary enemies of flesh and bone and reason. They attack with no thought for our strength or of their own losses. I fear our Fortresses shall be...
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Elven Fortress / Elven FortressMarca: Magic: The GatheringElven Fortress {G} Enchantment {1}{G}: Target blocking creature gets +0/+1 until end of turn. “The size of the obvious Fortress walls often misled foes. Actually, the Elves enchanted the forest itself to provide the first line of defense with tangling vines and stinging thorns.”...
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Elven Fortress / Elven FortressMarca: Magic: The GatheringElven Fortress {G} Enchantment {1}{G}: Target blocking creature gets +0/+1 until end of turn. Many Elven Fortresses weren’t built by masons and carpenters, but created from the living forest itself. Illustrated by Pete Venters
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Raiding Party / Raiding PartyMarca: Magic: The GatheringRaiding Party {2}{R} Enchantment Raiding Party can’t be the target of white spells or abilities from white sources. Sacrifice an Orc: Each player may tap any number of untapped white creatures they control. For each creature tapped this way, that player chooses up to...
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Orgg / OrggMarca: Magic: The GatheringOrgg {3}{R}{R} Creature — Orgg Trample Orgg can’t attack if defending player controls an untapped creature with power 3 or greater. Orgg can’t block creatures with power 3 or greater. It’s bigger than it thinks. 6/6 Illustrated by Daniel Gelon
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Orcish Veteran / Orcish VeteranMarca: Magic: The GatheringOrcish Veteran {2}{R} Creature — Orc Orcish Veteran can’t block white creatures with power 2 or greater. {R}: Orcish Veteran gains first strike until end of turn. Although models of courage for Orcs, the Veterans quickly learned to fear the swift justice of their...
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