Levar / Driven
{1}{G}
Sorcery
Until end of turn, creatures you control gain trample and “Whenever this creature deals combat damage to a player, draw a card.”
Desespero / Despair
{1}{B}
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Until end of turn, creatures you control gain menace and “Whenever this creature deals combat damage to a player, that player discards a card.”
Illustrated by Winona Nelson
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