Jumbo Imp {2}{B}
Creature — Imp
Flying
As Jumbo Imp enters the battlefield, roll a six-sided die. Jumbo Imp enters the battlefield with a number of +1/+1 counters on it equal to the result.
At the beginning of your upkeep, roll a six-sided die and put a number of +1/+1 counters on Jumbo Imp equal to the result.
At the beginning of your end step, roll a six-sided die and remove a number of +1/+1 counters from Jumbo Imp equal to the result.
0/0
Illustrated by Pete Venters
ou em até X de
ou em até 1X de false
ou em até 1X de R$0,12BRL
R$0,00