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Marca: Magic: The GatheringDruid of the Sacred Beaker {2}{G} Creature — Deer Bird Ape Druid {T}: Add {G} for each Crossbreed Labs watermark among permanents you control. Others try to be the best in their class. She strives to be the best in her phylum. 2/2 Watermark:...
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Marca: Magic: The GatheringClever Combo {1}{G} Sorcery Search your library for a host card or a card with augment, reveal it, put it into your hand, then shuffle your library. At Crossbreed Labs, “heads or tails” has nothing to do with coins. Watermark: Crossbreed Labs Illustrated by...
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Marca: Magic: The GatheringBeast in Show {4}{G}{G} Creature — Beast Trample “A stunning example of the breed! Flawless plating, ruthlessly efficient death stroke, and an excellent drool shimmer.” 6/4 Illustrated by Mike Burns
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Marca: Magic: The GatheringTarget Minotaur {1}{R} Creature — Minotaur Warrior Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) “Not again!” 2/1 Illustrated by Warren Mahy
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Marca: Magic: The GatheringTarget Minotaur {1}{R} Creature — Minotaur Warrior Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) “Not again!” 2/1 Illustrated by Warren Mahy
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Marca: Magic: The GatheringPainiac {2}{R} Creature — Brainiac At the beginning of your upkeep, roll a six-sided die. Painiac gets +X/+0 until end of turn, where X is the result. “You’re about to be struck by a brilliant idea!” 0/3 Watermark: League of Dastardly Doom Illustrated by...
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Marca: Magic: The GatheringIt That Gets Left Hanging {5}{R} Creature — Elemental Horror When It That Gets Left Hanging enters the battlefield, ask a person outside the game to high-five you. If they won’t, It That Gets Left Hanging gains haste until end of turn. “Give me...
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Marca: Magic: The GatheringHammer Jammer {3}{R} Creature — Goblin Warrior As Hammer Jammer enters the battlefield, roll a six-sided die. Hammer Jammer enters the battlefield with a number of +1/+1 counters on it equal to the result. Whenever you roll a die, remove all +1/+1 counters from...
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Marca: Magic: The GatheringHammer Helper {3}{R} Sorcery Gain control of target creature until end of turn. Untap that creature and roll a six-sided die. Until end of turn, it gains haste and gets +X/+0, where X is the result. “Need a hammer? Gotta get your fix? I...
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Marca: Magic: The GatheringFeisty Stegosaurus {4}{R} Host Creature — Dinosaur When this creature enters the battlefield, roll a six-sided die. This creature deals damage equal to the result to target creature an opponent controls. 2/1 Illustrated by Kari Christensen
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Marca: Magic: The GatheringZombified Color Indicator: Black Creature — Zombie {4}{B}: Combine Zombified from your graveyard with target host. {2}{B}, Exile a creature card from your graveyard: Augment {4}{B} ({4}{B}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.) +2/+2...
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Marca: Magic: The GatheringSteady-Handed Mook {2}{B} Creature — Human Rigger Deathtouch When Steady-Handed Mook enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) A mook’s life span is just long enough to get just...
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Marca: Magic: The GatheringSnickering Squirrel {B} Creature — Squirrel Advisor You may tap Snickering Squirrel to increase the result of a die any player rolled by 1. “In this line of work, you’ve got to know how to squirrel things away. Quite literally, in my case.” 1/1...
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Marca: Magic: The GatheringSly Spy {2}{B} Creature — Human Spy Whenever Sly Spy deals combat damage to a player, you may destroy target creature facing right in its art. (Creatures without faces don’t face anywhere.) The Agents of S.N.E.A.K.—Skilled, Notably Efficient Assassin-Kickers. 2/2 Watermark: Agents of S.N.E.A.K....
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Marca: Magic: The GatheringSly Spy {2}{B} Creature — Human Spy Whenever Sly Spy deals combat damage to a player, you may destroy target creature facing left in its art. (Creatures without faces don’t face anywhere.) The Agents of S.N.E.A.K — Silent Ninjas Evading Any Kapture 2/2 Watermark:...
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Marca: Magic: The GatheringOvert Operative {3}{B} Creature — Human Ninja Rigger Menace Whenever Overt Operative deals combat damage to a player, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) Saw her coming. Didn’t matter. 2/3 Watermark:...
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Marca: Magic: The GatheringNinja Color Indicator: Black Creature — Ninja You may activate Ninja’s augment ability any time you could cast an instant. Whenever this creature deals combat damage to a player, Augment {2}{B} ({2}{B}, Reveal this card from your hand: Combine it with target host. Augment...
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Marca: Magic: The GatheringInhumaniac {1}{B} Creature — Brainiac At the beginning of your upkeep, roll a six-sided die. On a 3 or 4, put a +1/+1 counter on Inhumaniac. On a 5 or higher, put two +1/+1 counters on it. On a 1, remove all +1/+1 counters...
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Marca: Magic: The GatheringHoisted Hireling {2}{B} Creature — Zombie Hoisted Hireling has flying as long as it’s being held above the battlefield. Zarv no longer trusted the kitten posters telling him to “hang in there.” 2/1 Watermark: League of Dastardly Doom Illustrated by Alex Konstad
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Marca: Magic: The GatheringFinders, Keepers {5}{B} Sorcery Destroy target creature, then assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) The S.N.E.A.K. Code clearly permits looting corpses for parts. That just meant Agent 47.3 had to make sure...
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