Duel Decks - Divine vs Demonic
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Marca: Magic: The GatheringRighteous Cause {3}{W}{W} Enchantment Whenever a creature attacks, you gain 1 life. “Until the world unites in vengeful fury and Phage is destroyed, I will not stay my hand.” —Akroma, angelic avenger Illustrated by Scott M. Fischer
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Marca: Magic: The GatheringSerra's Embrace {2}{W}{W} Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has flying and vigilance. The touch of Serra’s angels bears hopes aloft and empowers noble causes. Illustrated by Zoltan Boros & Gabor Szikszai
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Marca: Magic: The GatheringFaith's Fetters {3}{W} Enchantment — Aura Enchant permanent When Faith’s Fetters enters the battlefield, you gain 4 life. Enchanted permanent’s activated abilities can’t be activated unless they’re mana abilities. If enchanted permanent is a creature, it can’t attack or block. Illustrated by Brian Despain
- R$1,00
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Marca: Magic: The GatheringAngelic Benediction {3}{W} Enchantment Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, you may tap target creature. “Even in single combat, I am never alone.” —Rafiq of the Many...
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Marca: Magic: The GatheringSerra's Boon {2}{W} Enchantment — Aura Enchant creature Enchanted creature gets +1/+2 as long as it’s white. Otherwise, it gets -2/-1. “The light of an angel’s glance is warm, but her fixed stare blinds and burns.” —Calexis, deacon of the New Order of Serra...
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Marca: Magic: The GatheringPacifism {1}{W} Enchantment — Aura Enchant creature Enchanted creature can’t attack or block. Even those born to battle could only lay their blades at Akroma’s feet. Illustrated by Matthew D. Wilson
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Marca: Magic: The GatheringOtherworldly Journey {1}{W} Instant — Arcane Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner’s control with a +1/+1 counter on it. “The landscape shimmered and I felt a chill breeze. When my...
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Marca: Magic: The GatheringAngelsong {1}{W} Instant Prevent all combat damage that would be dealt this turn. Cycling {2} ({2}, Discard this card: Draw a card.) Clash of sword and cry of beast fall mute when angels sound the call to prayer. Illustrated by Sal Villagran
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Marca: Magic: The GatheringHealing Salve {W} Instant Choose one — • Target player gains 3 life. • Prevent the next 3 damage that would be dealt to any target this turn. Illustrated by Greg Hildebrandt & Tim Hildebrandt
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Marca: Magic: The GatheringReya Dawnbringer {6}{W}{W}{W} Legendary Creature — Angel Flying At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. “You have not died until I consent.” 4/6 Illustrated by Matthew D. Wilson
- R$6,00
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Marca: Magic: The GatheringLuminous Angel {4}{W}{W}{W} Creature — Angel Flying At the beginning of your upkeep, you may create a 1/1 white Spirit creature token with flying. “The spread of evil’s destruction shall always be matched by the rise of the noble fallen.” 4/4 Illustrated by Jason...
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Marca: Magic: The GatheringTwilight Shepherd {3}{W}{W}{W} Creature — Angel Flying, vigilance When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn. Persist (When this creature dies, if it had no -1/-1 counters on...
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Marca: Magic: The GatheringSerra Angel {3}{W}{W} Creature — Angel Flying, vigilance Her sword sings more beautifully than any choir. 4/4 Illustrated by Greg Staples
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Marca: Magic: The GatheringAngel of Mercy {4}{W} Creature — Angel Flying When Angel of Mercy enters the battlefield, you gain 3 life. Every tear shed is a drop of immortality. 3/3 Illustrated by Volkan Baga
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Marca: Magic: The GatheringSustainer of the Realm {2}{W}{W} Creature — Angel Flying Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn. You may break her shield, but you’ll never break her spirit. 2/3 Illustrated by Mark Zug
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Marca: Magic: The GatheringSerra Advocate {3}{W} Creature — Angel Flying {T}: Target attacking or blocking creature gets +2/+2 until end of turn. An angel’s blessing prepares a soldier for war better than a thousand military drills. 2/2 Illustrated by Matthew D. Wilson
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Marca: Magic: The GatheringAngelic Protector {3}{W} Creature — Angel Flying Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn. “My family sheltered in her light, the dark was content to wait.” —Crovax 2/2 Illustrated by DiTerlizzi
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Marca: Magic: The GatheringVenerable Monk {2}{W} Creature — Human Monk Cleric When Venerable Monk enters the battlefield, you gain 2 life. Age wears the flesh but galvanizes the soul. 2/2 Illustrated by D. Alexander Gregory
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Marca: Magic: The GatheringCharging Paladin {2}{W} Creature — Human Knight Whenever Charging Paladin attacks, it gets +0/+3 until end of turn. “Hope shall be the blade that severs our bonds.” 2/2 Illustrated by Ciruelo
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Marca: Magic: The GatheringAngelic Page {1}{W} Creature — Angel Spirit Flying {T}: Target attacking or blocking creature gets +1/+1 until end of turn. If only every message were as perfect as its bearer. 1/1 Illustrated by Marc Fishman
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