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Sly SpyMarca: Magic: The GatheringSly Spy {2}{B} Creature — Human Spy Whenever Sly Spy deals combat damage to a player, that player reveals the top card of their library. Put that card into your hand and you lose life equal to its converted mana cost. The Agents of...
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Sly SpyMarca: Magic: The GatheringSly Spy {2}{B} Creature — Human Spy Whenever Sly Spy deals combat damage to a player, you may destroy target creature facing right in its art. (Creatures without faces don’t face anywhere.) The Agents of S.N.E.A.K.—Skilled, Notably Efficient Assassin-Kickers. 2/2 Watermark: Agents of S.N.E.A.K....
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Sly SpyMarca: Magic: The GatheringSly Spy {2}{B} Creature — Human Spy Whenever Sly Spy deals combat damage to a player, that player loses a finger until Sly Spy leaves the battlefield. (The finger is chosen by its owner and can’t roll dice or touch cards.) The Agents of...
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Sly SpyMarca: Magic: The GatheringSly Spy {2}{B} Creature — Human Spy Whenever Sly Spy deals combat damage to a player, you may destroy target creature facing left in its art. (Creatures without faces don’t face anywhere.) The Agents of S.N.E.A.K — Silent Ninjas Evading Any Kapture 2/2 Watermark:...
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Sly SpyMarca: Magic: The GatheringSly Spy {2}{B} Creature — Human Spy Whenever Sly Spy deals combat damage to a player, that player reveals their hand. You choose a card from it with the longest name. That player discards that card. The Agents of S.N.E.A.K.—Serious, Nonstop Espionage and Kidnapping....
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Skull SaucerMarca: Magic: The GatheringSkull Saucer {4}{B}{B} Creature — Zombie Head Flying When Skull Saucer enters the battlefield, destroy target creature and put your head on the table. Sacrifice Skull Saucer when your head stops touching the table. No body is ready for this kind of power. 4/1...
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"Rumors of My Death . . ."Marca: Magic: The Gathering"Rumors of My Death . . ." {2}{B} Enchantment {3}{B}, Exile a permanent you control with a League of Dastardly Doom watermark: Return a permanent card with a League of Dastardly Doom watermark from your graveyard to the battlefield. By the fourth funeral, the...
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Overt OperativeMarca: Magic: The GatheringOvert Operative {3}{B} Creature — Human Ninja Rigger Menace Whenever Overt Operative deals combat damage to a player, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) Saw her coming. Didn’t matter. 2/3 Watermark:...
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Over My Dead BodiesMarca: Magic: The GatheringOver My Dead Bodies {4}{B}{B} Enchantment Creature cards in graveyards can attack and block as though they were on the battlefield, can block or be blocked only by creature cards in graveyards, are Zombies in addition to their other types, and have undeathtouch. (If...
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Old-Fashioned VampireMarca: Magic: The GatheringOld-Fashioned Vampire {3}{B}{B} Creature — Vampyre Flying Old-Fashioned Vampire gets +2/+2 and has deathtouch as long as it’s dark outdoors. “Stalking hard or hardly stalking, am I right?” 3/3 Illustrated by Simon Dominic
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NinjaMarca: Magic: The GatheringNinja Color Indicator: Black Creature — Ninja You may activate Ninja’s augment ability any time you could cast an instant. Whenever this creature deals combat damage to a player, Augment {2}{B} ({2}{B}, Reveal this card from your hand: Combine it with target host. Augment...
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Masterful NinjaMarca: Magic: The GatheringMasterful Ninja {2}{B} Creature — Troll Ninja Haste Reveal Masterful Ninja from your hand: Masterful Ninja is on the battlefield and in your hand until end of turn. {1}{B}: Masterful Ninja gets +1/+1 until end of turn. 1/1 Watermark: Agents of S.N.E.A.K. Illustrated by...
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InhumaniacMarca: Magic: The GatheringInhumaniac {1}{B} Creature — Brainiac At the beginning of your upkeep, roll a six-sided die. On a 3 or 4, put a +1/+1 counter on Inhumaniac. On a 5 or higher, put two +1/+1 counters on it. On a 1, remove all +1/+1 counters...
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Hoisted HirelingMarca: Magic: The GatheringHoisted Hireling {2}{B} Creature — Zombie Hoisted Hireling has flying as long as it’s being held above the battlefield. Zarv no longer trusted the kitten posters telling him to “hang in there.” 2/1 Watermark: League of Dastardly Doom Illustrated by Alex Konstad
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Hazmat Suit (Used)Marca: Magic: The GatheringHazmat Suit (Used) {3}{B} Enchantment — Aura Enchant creature Enchanted creature gets +2/+1 and has menace. Whenever a player’s skin or fingernail touches enchanted creature, that player loses 2 life. Watermark: League of Dastardly Doom Illustrated by Michael Phillippi
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HangmanMarca: Magic: The GatheringHangman {B} Creature — Human Villain As Hangman enters the battlefield, secretly note a word with six to eight letters. {1}: Target player who doesn’t control Hangman guesses the noted word or an unguessed letter in that word. If they guess wrong, put a...
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Finders, KeepersMarca: Magic: The GatheringFinders, Keepers {5}{B} Sorcery Destroy target creature, then assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) The S.N.E.A.K. Code clearly permits looting corpses for parts. That just meant Agent 47.3 had to make sure...
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Extremely Slow ZombieMarca: Magic: The GatheringExtremely Slow Zombie {1}{B} Creature — Zombie Last strike (This creature deals combat damage after creatures without last strike.) … nnnnnsssss! 3/3 Illustrated by Emrah Elmasli
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Extremely Slow ZombieMarca: Magic: The GatheringExtremely Slow Zombie {1}{B} Creature — Zombie Last strike (This creature deals combat damage after creatures without last strike.) … iiiiinnnn … 3/3 Illustrated by Emrah Elmasli
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Extremely Slow ZombieMarca: Magic: The GatheringExtremely Slow Zombie {1}{B} Creature — Zombie Last strike (This creature deals combat damage after creatures without last strike.) … aaaaaaiiii … 3/3 Illustrated by Emrah Elmasli
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