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Jardim de Khalni / Khalni GardenMarca: Magic: The GatheringKhalni Garden Land Khalni Garden enters the battlefield tapped. When Khalni Garden enters the battlefield, create a 0/1 green Plant creature token. {T}: Add {G}. Illustrated by Ryan Pancoast
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Refúgio de Kazandu / Kazandu RefugeMarca: Magic: The GatheringKazandu Refuge Land Kazandu Refuge enters the battlefield tapped. When Kazandu Refuge enters the battlefield, you gain 1 life. {T}: Add {R} or {G}. Illustrated by Franz Vohwinkel
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Refúgio da Ilha de Jwar / Jwar Isle RefugeMarca: Magic: The GatheringJwar Isle Refuge Land Jwar Isle Refuge enters the battlefield tapped. When Jwar Isle Refuge enters the battlefield, you gain 1 life. {T}: Add {U} or {B}. Illustrated by Cyril Van Der Haegen
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Gleba Gruul / Gruul TurfMarca: Magic: The GatheringGruul Turf Land Gruul Turf enters the battlefield tapped. When Gruul Turf enters the battlefield, return a land you control to its owner’s hand. {T}: Add {R}{G}. Illustrated by John Avon
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Refúgio de Pele-Cinza / Graypelt RefugeMarca: Magic: The GatheringGraypelt Refuge Land Graypelt Refuge enters the battlefield tapped. When Graypelt Refuge enters the battlefield, you gain 1 life. {T}: Add {G} or {W}. Illustrated by Philip Straub
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Pomar Exótico / Exotic OrchardMarca: Magic: The GatheringExotic Orchard Land {T}: Add one mana of any color that a land an opponent controls could produce. “It was a strange morning. When we awoke, we found our trees transformed. We didn’t know whether to water them or polish them.” —Pulan, Bant orchardist...
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Aqueduto Dimir / Dimir AqueductMarca: Magic: The GatheringDimir Aqueduct Land Dimir Aqueduct enters the battlefield tapped. When Dimir Aqueduct enters the battlefield, return a land you control to its owner’s hand. {T}: Add {U}{B}. Illustrated by John Avon
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Manto de Seda Ruflante / Whispersilk CloakMarca: Magic: The GatheringWhispersilk Cloak {3} Artifact — Equipment Equipped creature can’t be blocked and has shroud. (It can’t be the target of spells or abilities.) Equip {2} Such cloaks are in high demand both by assassins and by those who fear them. Illustrated by Daren Bader
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Golem Thran / Thran GolemMarca: Magic: The GatheringThran Golem {5} Artifact Creature — Golem As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample. The golems of the ancient Thran still draw power in ways that baffle the artificers of today. 3/3 Illustrated by...
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Sai of the ShinobiMarca: Magic: The GatheringSai of the Shinobi {1} Artifact — Equipment Equipped creature gets +1/+1. Whenever a creature enters the battlefield under your control, you may attach Sai of the Shinobi to it. Equip {2} The passing of the sai presages the end of the old clan...
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Espículo Quietus / Quietus SpikeMarca: Magic: The GatheringQuietus Spike {3} Artifact — Equipment Equipped creature has deathtouch. Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up. Equip {3} Illustrated by Mark Brill
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Fractured Powerstone / Fractured PowerstoneMarca: Magic: The GatheringFractured Powerstone {2} Artifact {T}: Add {C}. {T}: Roll the planar die. Activate this ability only any time you could cast a sorcery. The Thran learned to capture mana, but power inevitably escapes its bonds. Illustrated by Rob Alexander
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Casca do Esfolador / Flayer HuskMarca: Magic: The GatheringFlayer Husk {1} Artifact — Equipment Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.) Equipped creature gets +1/+1. Equip {2} Illustrated by Igor Kieryluk
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Máscara de Longevisão / Farsight MaskMarca: Magic: The GatheringFarsight Mask {5} Artifact Whenever a source an opponent controls deals damage to you, if Farsight Mask is untapped, you may draw a card. It turns the adversity of the moment into the knowledge of a lifetime. Illustrated by Ben Thompson
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Esfera Armilar / Armillary SphereMarca: Magic: The GatheringArmillary Sphere {2} Artifact {2}, {T}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle your library. The mysterious purpose of two of the rings had eluded Esper mages—until now. Illustrated...
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Vela, Manto da Noite / Vela the Night-CladMarca: Magic: The GatheringVela the Night-Clad {4}{U}{B} Legendary Creature — Human Wizard Intimidate (This creature can’t be blocked except by artifact creatures and/or creatures that share a color with it.) Other creatures you control have intimidate. Whenever Vela the Night-Clad or another creature you control leaves the...
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Thromok the Insatiable / Thromok the InsatiableMarca: Magic: The GatheringThromok the Insatiable {3}{R}{G} Legendary Creature — Hellion Devour X, where X is the number of creatures devoured this way (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with X +1/+1 counters on it for...
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Oni da Lâmina Silenciosa / Silent-Blade OniMarca: Magic: The GatheringSilent-Blade Oni {3}{U}{U}{B}{B} Creature — Demon Ninja Ninjutsu {4}{U}{B} ({4}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Silent-Blade Oni deals combat damage to a player, look at that player’s hand....
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Shardless Agent / Shardless AgentMarca: Magic: The GatheringShardless Agent {1}{G}{U} Artifact Creature — Human Rogue Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards...
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Asas de Pólen Brilhante / Pollenbright WingsMarca: Magic: The GatheringPollenbright Wings {4}{G}{W} Enchantment — Aura Enchant creature Enchanted creature has flying. Whenever enchanted creature deals combat damage to a player, create that many 1/1 green Saproling creature tokens. Illustrated by Terese Nielsen
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