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Beijo da Alma / Soul KissMarca: Magic: The GatheringSoul Kiss {2}{B} Enchantment — Aura Enchant creature {B}, Pay 1 life: Enchanted creature gets +2/+2 until end of turn. Activate no more than three times each turn. Illustrated by Nicola Leonard
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Queimadura da Alma / Soul BurnMarca: Magic: The GatheringSoul Burn {X}{2}{B} Sorcery Spend only black and/or red mana on X. Soul Burn deals X damage to any target. You gain life equal to the damage dealt, but not more than the amount of {B} spent on X, the player’s life total before...
- R$0,56
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Apoplexia / SeizuresMarca: Magic: The GatheringSeizures {1}{B} Enchantment — Aura Enchant creature Whenever enchanted creature becomes tapped, Seizures deals 3 damage to that creature’s controller unless that player pays {3}. “Sheathe your sword, warrior, lest ye fall on it when stricken.” —Lim-Dûl, the Necromancer Illustrated by Julie Baroh
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Varíola / PoxMarca: Magic: The GatheringPox {B}{B}{B} Sorcery Each player loses a third of their life, then discards a third of the cards in their hand, then sacrifices a third of the creatures they control, then sacrifices a third of the lands they control. Round up each time. Illustrated...
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Ratos da Peste / Pestilence RatsMarca: Magic: The GatheringPestilence Rats {2}{B} Creature — Rat Pestilence Rats’s power is equal to the number of other Rats on the battlefield. (For example, as long as there are two other Rats on the battlefield, Pestilence Rats’s power and toughness are 2/3.) */3 Illustrated by Jeff...
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Juramento de Lim-Dûl / Oath of Lim-DûlMarca: Magic: The GatheringOath of Lim-Dûl {3}{B} Enchantment Whenever you lose life, for each 1 life you lost, sacrifice a permanent other than Oath of Lim-Dûl unless you discard a card. (Damage dealt to you causes you to lose life.) {B}{B}: Draw a card. Illustrated by Douglas...
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NorrittMarca: Magic: The GatheringNorritt {3}{B} Creature — Imp {T}: Untap target blue creature. {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step...
- R$0,60
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Capeta da Charneca / Moor FiendMarca: Magic: The GatheringMoor Fiend {3}{B} Creature — Horror Swampwalk (This creature can’t be blocked as long as defending player controls a Swamp.) “Let them close the gates of Krov from dusk until dawn if they so choose. It matters not. My fiends shall yet rend their...
- R$0,70
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Vermes Toupeiras / Mole WormsMarca: Magic: The GatheringMole Worms {2}{B} Creature — Worm You may choose not to untap Mole Worms during your untap step. {T}: Tap target land. It doesn’t untap during its controller’s untap step for as long as Mole Worms remains tapped. 1/1 Illustrated by Daniel Gelon
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Chicote Mental / Mind WhipMarca: Magic: The GatheringMind Whip {2}{B}{B} Enchantment — Aura Enchant creature At the beginning of the upkeep of enchanted creature’s controller, that player may pay {3}. If they don’t, Mind Whip deals 2 damage to that player and you tap that creature. “A mind in agony is...
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Distorção Mental / Mind WarpMarca: Magic: The GatheringMind Warp {X}{3}{B} Sorcery Look at target player’s hand and choose X cards from it. That player discards those cards. Illustrated by Liz Danforth
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Bruxaria de Lim-Dûl / Lim-Dûl's HexMarca: Magic: The GatheringLim-Dûl's Hex {1}{B} Enchantment At the beginning of your upkeep, for each player, Lim-Dûl’s Hex deals 1 damage to that player unless they pay {B} or {3}. “The weak shall fall. The strong shall remain.” —Lim-Dûl, the Necromancer Illustrated by Liz Danforth
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Coorte de Lim-Dûl / Lim-Dûl's CohortMarca: Magic: The GatheringLim-Dûl's Cohort {1}{B}{B} Creature — Zombie Whenever Lim-Dûl’s Cohort blocks or becomes blocked by a creature, that creature can’t be regenerated this turn. “Join me in the place of power, you risen dead. Join me where the waters weep and the trees have no...
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Símbolos Mágicos de Leshrac / Leshrac's SigilMarca: Magic: The GatheringLeshrac's Sigil {B}{B} Enchantment Whenever an opponent casts a green spell, you may pay {B}{B}. If you do, look at that player’s hand and choose a card from it. The player discards that card. {B}{B}: Return Leshrac’s Sigil to its owner’s hand. Illustrated by...
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Rito de Leshrac / Leshrac's RiteMarca: Magic: The GatheringLeshrac's Rite {B} Enchantment — Aura Enchant creature Enchanted creature has swampwalk. (It can’t be blocked as long as defending player controls a Swamp.) “Bind me to thee, my soul to thine. I am your servant and your slave. I shall hunger for your...
- R$0,90
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Legiões de Lim-Dûl / Legions of Lim-DûlMarca: Magic: The GatheringLegions of Lim-Dûl {1}{B}{B} Creature — Zombie Snow swampwalk (This creature can’t be blocked as long as defending player controls a snow Swamp.) “I have seen the faces of my dead friends among that grim band, and I can bear no more.” —Lucilde Fiksdotter,...
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Vampiro Krovikano / Krovikan VampireMarca: Magic: The GatheringKrovikan Vampire {3}{B}{B} Creature — Vampire At the beginning of each end step, if a creature dealt damage by Krovikan Vampire this turn died, put that card onto the battlefield under your control. Sacrifice it when you lose control of Krovikan Vampire. 3/3 Illustrated...
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Fetiche Krovikano / Krovikan FetishMarca: Magic: The GatheringKrovikan Fetish {2}{B} Enchantment — Aura Enchant creature When Krovikan Fetish enters the battlefield, draw a card at the beginning of the next turn’s upkeep. Enchanted creature gets +1/+1. Some Krovikans find strength in the ears and eyes of their victims and wear such...
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Elementalista Krovikano / Krovikan ElementalistMarca: Magic: The GatheringKrovikan Elementalist {B}{B} Creature — Human Wizard {2}{R}: Target creature gets +1/+0 until end of turn. {U}{U}: Target creature you control gains flying until end of turn. Sacrifice it at the beginning of the next end step. “The Elementalists’ talents could be useful if...
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Cavaleiro de Stromgald / Knight of StromgaldMarca: Magic: The GatheringKnight of Stromgald {B}{B} Creature — Human Knight Protection from white {B}: Knight of Stromgald gains first strike until end of turn. {B}{B}: Knight of Stromgald gets +1/+0 until end of turn. “Kjeldorans should rule supreme, and to the rest, death!” —Avram Garrisson, Leader...
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