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Penhasco Marinho Altivo / Soaring SeacliffMarca: Magic: The GatheringSoaring Seacliff Land Soaring Seacliff enters the battlefield tapped. When Soaring Seacliff enters the battlefield, target creature gains flying until end of turn. {T}: Add {U}. Illustrated by Izzy
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Refúgio de Sejiri / Sejiri RefugeMarca: Magic: The GatheringSejiri Refuge Land Sejiri Refuge enters the battlefield tapped. When Sejiri Refuge enters the battlefield, you gain 1 life. {T}: Add {W} or {U}. Illustrated by Ryan Pancoast
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Nova Benália / New BenaliaMarca: Magic: The GatheringNew Benalia Land New Benalia enters the battlefield tapped. When New Benalia enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) {T}: Add {W}. Illustrated by Richard Wright
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Planície Alagadiça / Flood PlainMarca: Magic: The GatheringFlood Plain Land Flood Plain enters the battlefield tapped. {T}, Sacrifice Flood Plain: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library. Illustrated by Pat Morrissey
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Chancelaria Azorius / Azorius ChanceryMarca: Magic: The GatheringAzorius Chancery Land Azorius Chancery enters the battlefield tapped. When Azorius Chancery enters the battlefield, return a land you control to its owner’s hand. {T}: Add {W}{U}. Illustrated by John Avon
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Revogar / OverruleMarca: Magic: The GatheringOverrule {X}{W}{U} Instant Counter target spell unless its controller pays {X}. You gain X life. With one commanding word, the spell was put down and a fine collected for its casting. Illustrated by Alan Pollack
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Desaparecer na Memória / Vanish into MemoryMarca: Magic: The GatheringVanish into Memory {2}{W}{U} Instant Exile target creature. You draw cards equal to that creature’s power. At the beginning of your next upkeep, return that card to the battlefield under its owner’s control. If you do, discard cards equal to that creature’s toughness. Out...
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Aço da Divindade / Steel of the GodheadMarca: Magic: The GatheringSteel of the Godhead {2}{W/U} Enchantment — Aura Enchant creature As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) As long as enchanted creature is blue,...
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Passagem Segura / Safe PassageMarca: Magic: The GatheringSafe Passage {2}{W} Instant Prevent all damage that would be dealt to you and creatures you control this turn. With one flap of her wings, the angel beat back the fires of war. Illustrated by Christopher Moeller
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Anel do Esquecimento / Oblivion RingMarca: Magic: The GatheringOblivion Ring {2}{W} Enchantment When Oblivion Ring enters the battlefield, exile another target nonland permanent. When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner’s control. Illustrated by Franz Vohwinkel
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Escudo Angelical / Angelic ShieldMarca: Magic: The GatheringAngelic Shield {W}{U} Enchantment Creatures you control get +0/+1. Sacrifice Angelic Shield: Return target creature to its owner’s hand. “If only an angel’s wings could shelter us all.” —Barrin, master wizard Illustrated by Adam Rex
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Revogar Existência / Revoke ExistenceMarca: Magic: The GatheringRevoke Existence {1}{W} Sorcery Exile target artifact or enchantment. “No half measures, no regrets. We’ll tell no stories of this day. It will be as if it never existed at all.” —Ganedor, loxodon mystic Illustrated by Allen Williams
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Símbolo do Sono / Sigil of SleepMarca: Magic: The GatheringSigil of Sleep {U} Enchantment — Aura Enchant creature Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner’s hand. Arrows are only one way to remove an enemy. Illustrated by Greg Hildebrandt & Tim Hildebrandt
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Preordenar / PreordainMarca: Magic: The GatheringPreordain {U} Sorcery Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) Illustrated by Scott...
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Caminho para o Exílio / Path to ExileMarca: Magic: The GatheringPath to Exile {W} Instant Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle their library. Illustrated by Erica Yang
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Esfinge de Uthuun / Sphinx of UthuunMarca: Magic: The GatheringSphinx of Uthuun {5}{U}{U} Creature — Sphinx Flying When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. 5/6...
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Anjo da Explosão Solar / Sunblast AngelMarca: Magic: The GatheringSunblast Angel {4}{W}{W} Creature — Angel Flying When Sunblast Angel enters the battlefield, destroy all tapped creatures. There may exist powers even greater than Phyrexia. 4/5 Illustrated by Jason Chan
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Dragões de Jedit / Jedit's DragoonsMarca: Magic: The GatheringJedit's Dragoons {5}{W} Creature — Cat Soldier Vigilance When Jedit’s Dragoons enters the battlefield, you gain 4 life. After Efrava was destroyed, the cat warriors scattered across Dominaria. Those who followed Jedit’s example were strong enough to survive the ravages of apocalypse. 2/5 Illustrated...
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Rasga-Vento / WindreaverMarca: Magic: The GatheringWindreaver {3}{W}{U} Creature — Elemental Flying {W}: Windreaver gains vigilance until end of turn. {W}: Windreaver gets +0/+1 until end of turn. {U}: Switch Windreaver’s power and toughness until end of turn. {U}: Return Windreaver to its owner’s hand. 1/3 Illustrated by Aleksi Briclot
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Salteadores de Esconderijo / Cache RaidersMarca: Magic: The GatheringCache Raiders {3}{U}{U} Creature — Merfolk Rogue At the beginning of your upkeep, return a permanent you control to its owner’s hand. What the current doesn’t take, they do. 4/4 Illustrated by Pete Venters
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