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Exarca Enganador / Deceiver ExarchMarca: Magic: The GatheringDeceiver Exarch {2}{U} Creature — Cleric Flash (You may cast this spell any time you could cast an instant.) When Deceiver Exarch enters the battlefield, choose one — • Untap target permanent you control. • Tap target permanent an opponent controls. 1/4 Illustrated by...
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Pacto de Mentes / Covenant of MindsMarca: Magic: The GatheringCovenant of Minds {4}{U} Sorcery Reveal the top three cards of your library. Target opponent may choose to put those cards into your hand. If they don’t, put those cards into your graveyard and draw five cards. Before signing anything on Grixis, always read...
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Sirena Camuflada / Cloaked SirenMarca: Magic: The GatheringCloaked Siren {3}{U} Creature — Siren Flash (You may cast this spell any time you could cast an instant.) Flying “That is not the voice of the wind singing on the stones.” —Callaphe the mariner 3/2 Illustrated by Mark Zug
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Invocador de Vendaval / Caller of GalesMarca: Magic: The GatheringCaller of Gales {U} Creature — Merfolk Wizard {1}{U}, {T}: Target creature gains flying until end of turn. “Some merfolk choose to rest their fins in the water. I believe wisdom exists not only where we were born but where we were told not...
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Laços de Mercúrio / Bonds of QuicksilverMarca: Magic: The GatheringBonds of Quicksilver {3}{U} Enchantment — Aura Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature doesn’t untap during its controller’s untap step. The sea’s reach extends beyond its shores. Illustrated by Steven Belledin
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Golpe Zeloso / Zealous StrikeMarca: Magic: The GatheringZealous Strike {1}{W} Instant Target creature gets +2/+2 and gains first strike until end of turn. “Cower, fiend. The night is yours no longer.” Illustrated by Bud Cook
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Ataque Eólico / Windborne ChargeMarca: Magic: The GatheringWindborne Charge {2}{W}{W} Sorcery Two target creatures you control each get +2/+2 and gain flying until end of turn. The merfolk call the sky goddess Emeria. The kor call her Kamsa. The two races agree on little except that she offers many blessings to...
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Grifo Selvagem / Wild GriffinMarca: Magic: The GatheringWild Griffin {2}{W} Creature — Griffin Flying Farmers typically keep their flocks at thirteen sheep—one to distract the griffins while they take the other twelve to market. 2/2 Illustrated by Matt Cavotta
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Dose Restauradoura / Reviving DoseMarca: Magic: The GatheringReviving Dose {2}{W} Instant You gain 3 life. Draw a card. Samite healers never mix their pungent elixir with sweetener or tea. The threat of a second dose is enough to get most warriors back on their feet. Illustrated by D. Alexander Gregory
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Soar o Alarme / Raise the AlarmMarca: Magic: The GatheringRaise the Alarm {1}{W} Instant Create two 1/1 white Soldier creature tokens. Like blinking or breathing, responding to an alarm is an involuntary reflex. Illustrated by Zoltan Boros
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Pária / PariahMarca: Magic: The GatheringPariah {2}{W} Enchantment — Aura Enchant creature All damage that would be dealt to you is dealt to enchanted creature instead. “It is not sad,” Radiant chided the lesser angel. “It is right. Every society must have its outcasts.” Illustrated by Jon J Muth
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Tiro Mortal / Kill ShotMarca: Magic: The GatheringKill Shot {2}{W} Instant Destroy target attacking creature. Mardu archers are trained in Dakla, the way of the bow. They never miss their target, no matter how small, how fast, or how far away. Illustrated by Michael C. Hayes
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Centomano / Hundred-Handed OneMarca: Magic: The GatheringHundred-Handed One {2}{W}{W} Creature — Giant Vigilance {3}{W}{W}{W}: Monstrosity 3. (If this creature isn’t monstrous, put three +1/+1 counters on it and it becomes monstrous.) As long as Hundred-Handed One is monstrous, it has reach and can block an additional ninety-nine creatures each combat....
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Espírito de Vale Seco / Hollowhenge SpiritMarca: Magic: The GatheringHollowhenge Spirit {3}{W} Creature — Spirit Flash (You may cast this spell any time you could cast an instant.) Flying When Hollowhenge Spirit enters the battlefield, remove target attacking or blocking creature from combat. Some spirits mourn. Others terrorize. 2/2 Illustrated by Lars Grant-West
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Funeral Glorificado / Hallowed BurialMarca: Magic: The GatheringHallowed Burial {3}{W}{W} Sorcery Put all creatures on the bottom of their owners’ libraries. “I’d rather hear the screams of battle than the quiet that follows.” —Talara, elvish safewright Illustrated by Dave Kendall
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Saraivada de Flechas / Hail of ArrowsMarca: Magic: The GatheringHail of Arrows {X}{W} Instant Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures. “Do not let a single shaft loose until my word. And when I give that word, do not leave a single shaft...
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Guardião dos Sem-portão / Guardian of the GatelessMarca: Magic: The GatheringGuardian of the Gateless {4}{W} Creature — Angel Flying Guardian of the Gateless can block any number of creatures. Whenever Guardian of the Gateless blocks, it gets +1/+1 until end of turn for each creature it’s blocking. 3/3 Illustrated by Wesley Burt
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Vontade dos Deuses / Gods WillingMarca: Magic: The GatheringGods Willing {W} Instant Target creature you control gains protection from the color of your choice until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Honor the gods...
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Brilho de Resistência / Gleam of ResistanceMarca: Magic: The GatheringGleam of Resistance {4}{W} Instant Creatures you control get +1/+2 until end of turn. Untap those creatures. Basic landcycling {1}{W} ({1}{W}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.) Illustrated...
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Prisão Fantasmagórica / Ghostly PrisonMarca: Magic: The GatheringGhostly Prison {2}{W} Enchantment Creatures can’t attack you unless their controller pays {2} for each creature they control that’s attacking you. “May the memory of our fallen heroes ensnare the violent hearts of lesser men.” —Great Threshold of Monserkat inscription Illustrated by Wayne England
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