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Marca: Magic: The GatheringFists of Ironwood {1}{G} Enchantment — Aura Enchant creature When Fists of Ironwood enters the battlefield, create two 1/1 green Saproling creature tokens. Enchanted creature has trample. Saprolings add the three and the four to the “one-two punch.” Illustrated by Glen Angus
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Marca: Magic: The GatheringAvatar of Slaughter {6}{R}{R} Creature — Avatar All creatures have double strike and attack each combat if able. “Diplomacy has solved nothing. Only bloodspill can end this now. Call forth the warbringer.” —Basandra, Battle Seraph 8/8 Illustrated by Jason A. Engle
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Marca: Magic: The GatheringHomeward Path Land {T}: Add {C}. {T}: Each player gains control of all creatures they own. “Let your heels point you home.” —Ancient blessing Illustrated by Tomasz Jedruszek
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Marca: Magic: The GatheringFalse Prophet {2}{W}{W} Creature — Human Cleric When False Prophet dies, exile all creatures. “You lived for Serra’s love. Will you not die for it?” 2/2 Illustrated by Eric Peterson
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Marca: Magic: The GatheringMagmatic Force {5}{R}{R}{R} Creature — Elemental At the beginning of each upkeep, Magmatic Force deals 3 damage to any target. “Granted, it’s the pinnacle of utter destructiveness. So what would you call two of them?” —Riku of Two Reflections 7/7 Illustrated by Jung Park
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Marca: Magic: The GatheringMountain Basic Land — Mountain ({T}: Add {R}.) Illustrated by Martina Pilcerova
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Marca: Magic: The GatheringFaultgrinder {6}{R} Creature — Elemental Trample When Faultgrinder enters the battlefield, destroy target land. Evoke {4}{R} (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.) 4/4 Illustrated by Anthony S. Waters
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Marca: Magic: The GatheringSimic Signet {2} Artifact {1}, {T}: Add {G}{U}. For the Simic Combine, its sigil serves not as an emblem of honor but as a trademark. Its familiar image on any biological commodity attests to superb craftsmanship, ingenious innovation, and higher cost. Illustrated by Greg...
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Marca: Magic: The GatheringAnger {3}{R} Creature — Incarnation Haste As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste. “For its time as a mortal, Anger chose a shell of boiling rock.” —Scroll of Beginnings 2/2 Illustrated by John...
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Marca: Magic: The GatheringLonely Sandbar Land Lonely Sandbar enters the battlefield tapped. {T}: Add {U}. Cycling {U} ({U}, Discard this card: Draw a card.) Illustrated by Heather Hudson
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Marca: Magic: The GatheringTariel, Reckoner of Souls {4}{R}{W}{B} Legendary Creature — Angel Flying, vigilance {T}: Choose a creature card at random from target opponent’s graveyard. Put that card onto the battlefield under your control. “After death you face paradise, damnation, or Tariel.” —Priest’s teaching 4/7 Illustrated by...
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Marca: Magic: The GatheringOblivion Ring {2}{W} Enchantment When Oblivion Ring enters the battlefield, exile another target nonland permanent. When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner’s control. Illustrated by Franz Vohwinkel
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Marca: Magic: The GatheringNucklavee {4}{U/R}{U/R} Creature — Beast When Nucklavee enters the battlefield, you may return target red sorcery card from your graveyard to your hand. When Nucklavee enters the battlefield, you may return target blue instant card from your graveyard to your hand. It loathes all...
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Marca: Magic: The GatheringThe Mimeoplasm {2}{B}{G}{U} Legendary Creature — Ooze As The Mimeoplasm enters the battlefield, you may exile two creature cards from graveyards. If you do, it enters the battlefield as a copy of one of those cards with a number of additional +1/+1 counters on...
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Marca: Magic: The GatheringAzorius Chancery Land Azorius Chancery enters the battlefield tapped. When Azorius Chancery enters the battlefield, return a land you control to its owner’s hand. {T}: Add {W}{U}. Illustrated by John Avon
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Marca: Magic: The GatheringElvish Aberration {5}{G} Creature — Elf Mutant {T}: Add {G}{G}{G}. Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, and put it into your hand, then shuffle your library.) 4/5 Illustrated by Matt Cavotta
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Marca: Magic: The GatheringAkoum Refuge Land Akoum Refuge enters the battlefield tapped. When Akoum Refuge enters the battlefield, you gain 1 life. {T}: Add {B} or {R}. Illustrated by Fred Fields
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Marca: Magic: The GatheringVivid Creek Land Vivid Creek enters the battlefield tapped with two charge counters on it. {T}: Add {U}. {T}, Remove a charge counter from Vivid Creek: Add one mana of any color. Illustrated by Fred Fields
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Marca: Magic: The GatheringFellwar Stone {2} Artifact {T}: Add one mana of any color that a land an opponent controls could produce. “What do you have that I cannot obtain?” —Mairsil, the Pretender Illustrated by John Avon
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Marca: Magic: The GatheringBreath of Darigaaz {1}{R} Sorcery Kicker {2} (You may pay an additional {2} as you cast this spell.) Breath of Darigaaz deals 1 damage to each creature without flying and each player. If this spell was kicked, it deals 4 damage to each creature...
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