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Templo do Falso Deus / Temple of the False GodMarca: Magic: The GatheringTemple of the False God Land {T}: Add {C}{C}. Activate this ability only if you control five or more lands. “When gods become apathetic, the people will worship anyone who answers their pleas.” —Kiora Illustrated by James Zapata
- R$2,45
- R$2,45
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Templo do Falso Deus / Temple of the False GodMarca: Magic: The GatheringTemple of the False God Land {T}: Add {C}{C}. Activate this ability only if you control five or more lands. Those who bring nothing to the temple take nothing away. Illustrated by Brian Snõddy
- R$2,50
- R$2,50
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Svogthos, a Tumba Insone / Svogthos, the Restless TombMarca: Magic: The GatheringSvogthos, the Restless Tomb Land {T}: Add {C}. {3}{B}{G}: Until end of turn, Svogthos, the Restless Tomb becomes a black and green Plant Zombie creature with “This creature’s power and toughness are each equal to the number of creature cards in your graveyard.” It’s...
- R$1,05
- R$1,05
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Pradaria de Capim Solar / Sungrass PrairieMarca: Magic: The GatheringSungrass Prairie Land {1}, {T}: Add {G}{W}. On Otaria, peace and harmony are rare. Places that provide both are cherished. Illustrated by Ron Spencer
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Cratera Fumegante / Smoldering CraterMarca: Magic: The GatheringSmoldering Crater Land Smoldering Crater enters the battlefield tapped. {T}: Add {R}. Cycling {2} ({2}, Discard this card: Draw a card.) Illustrated by Mark Tedin
- R$1,05
- R$1,05
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Câmara de Crescimento Simic / Simic Growth ChamberMarca: Magic: The GatheringSimic Growth Chamber Land Simic Growth Chamber enters the battlefield tapped. When Simic Growth Chamber enters the battlefield, return a land you control to its owner’s hand. {T}: Add {G}{U}. Illustrated by John Avon
- R$2,00
- R$2,00
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Estepe Remota / Secluded SteppeMarca: Magic: The GatheringSecluded Steppe Land Secluded Steppe enters the battlefield tapped. {T}: Add {W}. Cycling {W} ({W}, Discard this card: Draw a card.) Illustrated by Heather Hudson
- R$0,65
- R$0,65
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Cidadela à Beira-Mar / Seaside CitadelMarca: Magic: The GatheringSeaside Citadel Land Seaside Citadel enters the battlefield tapped. {T}: Add {G}, {W}, or {U}. For wisdom’s sake, it was built high to gaze on all things. For glory’s sake, it was built high as a testament of power. For strength’s sake, it was...
- R$6,15
- R$6,15
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Cidadela da Estepe Arenosa / Sandsteppe CitadelMarca: Magic: The GatheringSandsteppe Citadel Land Sandsteppe Citadel enters the battlefield tapped. {T}: Add {W}, {B}, or {G}. That which endures, survives. Illustrated by Sam Burley
- R$5,25
- R$5,25
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Cone da Ruptura / Rupture SpireMarca: Magic: The GatheringRupture Spire Land Rupture Spire enters the battlefield tapped. When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}. {T}: Add one mana of any color. Illustrated by Jaime Jones
- R$0,85
- R$0,85
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Torre do Relicário / Reliquary TowerMarca: Magic: The GatheringReliquary Tower Land You have no maximum hand size. {T}: Add {C}. Once guarded by the Knights of the Reliquary, the tower stands now protected only by its own remoteness, its dusty treasures open to plunder by anyone. Illustrated by Jesper Ejsing
- R$15,50
- R$15,50
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Núcleo de Phyrexia / Phyrexia's CoreMarca: Magic: The GatheringPhyrexia's Core Land {T}: Add {C}. {1}, {T}, Sacrifice an artifact: You gain 1 life. “So even the heart of our world has succumbed.” —Koth of the Hammer Illustrated by Franz Vohwinkel
- R$0,90
- R$0,90
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Palácio Opulento / Opulent PalaceMarca: Magic: The GatheringOpulent Palace Land Opulent Palace enters the battlefield tapped. {T}: Add {B}, {G}, or {U}. The dense jungle surrenders to a lush and lavish expanse. At its center uncoil the spires of Qarsi Palace. Illustrated by Adam Paquette
- R$2,15
- R$2,15
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Palácio de Opala / Opal PalaceMarca: Magic: The GatheringOpal Palace Land {T}: Add {C}. {1}, {T}: Add one mana of any color in your commander’s color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the...
- R$4,55
- R$4,55
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Bosque Murmurante / Murmuring BoskMarca: Magic: The GatheringMurmuring Bosk Land — Forest ({T}: Add {G}.) As Murmuring Bosk enters the battlefield, you may reveal a Treefolk card from your hand. If you don’t, Murmuring Bosk enters the battlefield tapped. {T}: Add {W} or {B}. Murmuring Bosk deals 1 damage to you....
- R$4,70
- R$4,70
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Banco de Areia Isolado / Lonely SandbarMarca: Magic: The GatheringLonely Sandbar Land Lonely Sandbar enters the battlefield tapped. {T}: Add {U}. Cycling {U} ({U}, Discard this card: Draw a card.) Illustrated by Heather Hudson
- R$1,00
- R$1,00
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Refúgio da Ilha de Jwar / Jwar Isle RefugeMarca: Magic: The GatheringJwar Isle Refuge Land Jwar Isle Refuge enters the battlefield tapped. When Jwar Isle Refuge enters the battlefield, you gain 1 life. {T}: Add {U} or {B}. Illustrated by Cyril Van Der Haegen
- R$1,95
- R$1,95
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Grande Fornalha / Great FurnaceMarca: Magic: The GatheringGreat Furnace Artifact Land {T}: Add {R}. Kuldotha, wellspring of molten metal, temple of the goblin horde. Illustrated by Rob Alexander
- R$2,90
- R$2,90
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Fazenda de Podridão Golgari / Golgari Rot FarmMarca: Magic: The GatheringGolgari Rot Farm Land Golgari Rot Farm enters the battlefield tapped. When Golgari Rot Farm enters the battlefield, return a land you control to its owner’s hand. {T}: Add {B}{G}. Illustrated by John Avon
- R$2,00
- R$2,00
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Quarteirão Fantasma / Ghost QuarterMarca: Magic: The GatheringGhost Quarter Land {T}: Add {C}. {T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle their library. Deserted, but not uninhabited. Illustrated by Peter Mohrbacher
- R$5,15
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