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Cavaleiro de Benália / Benalish KnightMarca: Magic: The GatheringCavaleiro de Benália {2}{W} Creature — Human Knight Flash (You may cast this spell any time you could cast an instant.) First strike (This creature deals combat damage before creatures without first strike.) 2/2 Illustrated by Zina Saunders
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Carniçal do Túmulo / Barrow GhoulMarca: Magic: The GatheringCarniçal do Túmulo {1}{B} Creature — Zombie At the beginning of your upkeep, sacrifice Barrow Ghoul unless you exile the top creature card of your graveyard. 4/4 Illustrated by Bryan Talbot
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Parapeito / ParapetMarca: Magic: The GatheringParapeito {1}{W} Enchantment You may cast Parapet as though it had flash. If you cast it any time a sorcery couldn’t have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Creatures you control...
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Custódio de Kookus / Keeper of KookusMarca: Magic: The GatheringCustódio de Kookus {R} Creature — Goblin {R}: Keeper of Kookus gains protection from red until end of turn. 1/1 Illustrated by Scott Hampton
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Cavaleiro de Femeref / Femeref KnightMarca: Magic: The GatheringCavaleiro de Femeref {2}{W} Creature — Human Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {W}: Femeref Knight gains vigilance until end of turn. 2/2 Illustrated by Tony Roberts
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Proteção de Luzes / Ward of LightsMarca: Magic: The GatheringProteção de Luzes {W}{W} Enchantment — Aura You may cast Ward of Lights as though it had flash. If you cast it any time a sorcery couldn’t have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the...
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Medalhão de Safira / Sapphire CharmMarca: Magic: The GatheringMedalhão de Safira {U} Instant Choose one — • Target player draws a card at the beginning of the next turn’s upkeep. • Target creature gains flying until end of turn. • Target creature an opponent controls phases out. (While it’s phased out, it’s...
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Neblina / FogMarca: Magic: The GatheringNeblina {G} Instant Prevent all combat damage that would be dealt this turn. Illustrated by Harold McNeill
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Pergaminho dos Mercadores / Merchant ScrollMarca: Magic: The GatheringPergaminho dos Mercadores {1}{U} Sorcery Search your library for a blue instant card, reveal that card, and put it into your hand. Then shuffle your library. Illustrated by Liz Danforth
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Provedor do Reino / Sustainer of the RealmMarca: Magic: The GatheringSustainer of the Realm {2}{W}{W} Creature — Angel Flying Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn. You may break her shield, but you’ll never break her spirit. 2/3 Illustrated by Mark Zug
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Despachar / DispatchMarca: Magic: The GatheringDispatch {W} Instant Tap target creature. Metalcraft — If you control three or more artifacts, exile that creature. Venser wondered if it could still be called a teleportation spell if the destination is oblivion. Illustrated by Erica Yang
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Demover / Cast DownMarca: Magic: The GatheringCast Down {1}{B} Instant Destroy target nonlegendary creature. “Your life is finished, your name lost, and your work forgotten. It is as though Mazeura never existed.” — Chainer’s Torment Watermark: Planeswalker Illustrated by Bastien L. Deharme
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Shanna, Legado de Sisay / Shanna, Sisay's LegacyMarca: Magic: The GatheringShanna, Sisay's Legacy {G}{W} Legendary Creature — Human Warrior Shanna, Sisay’s Legacy can’t be the target of abilities your opponents control. Shanna gets +1/+1 for each creature you control. “I am heir to many treasures. None is as precious as knowing how my ancestor...
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Elmo Multiplicador / Helm of the HostMarca: Magic: The GatheringHelm of the Host {4} Legendary Artifact — Equipment At the beginning of combat on your turn, create a token that’s a copy of equipped creature, except the token isn’t legendary if equipped creature is legendary. That token gains haste. Equip {5} Forged out...
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Espírito do Lar / Spirit of the HearthMarca: Magic: The GatheringSpirit of the Hearth {4}{W}{W} Creature — Cat Spirit Flying You have hexproof. (You can’t be the target of spells or abilities your opponents control.) Thieves know that a snarl in the night means, “Rob another house.” 4/5 Illustrated by Jason Chan
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Brigada Baloeira Goblin / Goblin Balloon BrigadeMarca: Magic: The GatheringGoblin Balloon Brigade {R} Creature — Goblin Warrior {R}: Goblin Balloon Brigade gains flying until end of turn. “The enemy is getting too close! Quick! Inflate the toad!” 1/1 Illustrated by Lars Grant-West
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Estepe Salina / Saltcrusted SteppeMarca: Magic: The GatheringEstepe Salina Terreno {T}: Adicione {C} à sua reserva de mana. {1}, {T}: Coloque um marcador de estocagem em Estepe Salina. {1}, Remova X marcadores de estocagem de Estepe Salina: Adicione X manas em qualquer combinação de {G} e/ou {W} à sua reserva de...
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Controfluxo / CounterfluxMarca: Magic: The GatheringCounterflux {U}{U}{R} Instant This spell can’t be countered. Counter target spell you don’t control. Overload {1}{U}{U}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of “target” with “each.”) Illustrated by Scott M. Fischer
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Terras em Desenvolvimento / Evolving WildsMarca: Magic: The GatheringEvolving Wilds Land {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Without the interfering hands of civilization, nature will always shape itself to its own needs. Illustrated by Steven Belledin
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Templo do Falso Deus / Temple of the False GodMarca: Magic: The GatheringTemple of the False God Land {T}: Add {C}{C}. Activate this ability only if you control five or more lands. Those who bring nothing to the temple take nothing away. Illustrated by Brian Snõddy
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