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Invocador da Onda de Chamas / Flamewave InvokerMarca: Magic: The GatheringFlamewave Invoker {2}{R} Creature — Goblin Mutant {7}{R}: Flamewave Invoker deals 5 damage to target player or planeswalker. Inside even the humblest goblin lurks the potential for far greater things—and far worse. 2/2 Illustrated by Dave Dorman
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Apressar / ExpediteMarca: Magic: The GatheringExpedite {R} Instant Target creature gains haste until end of turn. Draw a card. “I run, and thunder follows.” Illustrated by Kieran Yanner
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Campeão Hipnotizante / Enthralling VictorMarca: Magic: The GatheringEnthralling Victor {3}{R} Creature — Human Warrior When Enthralling Victor enters the battlefield, gain control of target creature an opponent controls with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and...
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Besta Ígnea / Ember BeastMarca: Magic: The GatheringEmber Beast {2}{R} Creature — Beast Ember Beast can’t attack or block alone. The only livestock that will survive for long in the Smelting District, ember beasts serve many functions—none of them willingly. 3/4 Illustrated by David Rapoza
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Elemental da Terra / Earth ElementalMarca: Magic: The GatheringEarth Elemental {3}{R}{R} Creature — Elemental Earth elementals have the eternal strength of stone and the endurance of mountains. Primordially connected to the land they inhabit, they take a long-term view of things, scorning the impetuous haste of short-lived mortal creatures. 4/5 Illustrated by...
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Cria de Dragão / Dragon HatchlingMarca: Magic: The GatheringDragon Hatchling {1}{R} Creature — Dragon Flying {R}: Dragon Hatchling gets +1/+0 until end of turn. “Those dragons grow fast. For a while they feed on squirrels and goblins and then suddenly you’re missing a mammoth.” —Hurdek, Mazar mammoth trainer 0/1 Illustrated by David...
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Hálito de Dragão / Dragon BreathMarca: Magic: The GatheringDragon Breath {1}{R} Enchantment — Aura Enchant creature Enchanted creature has haste. {R}: Enchanted creature gets +1/+0 until end of turn. When a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Breath from your graveyard to the...
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Relâmpago em Cadeia / Chain LightningMarca: Magic: The GatheringChain Lightning {R} Sorcery Chain Lightning deals 3 damage to any target. Then that player or that permanent’s controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy. Illustrated by Christopher Moeller
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Saqueador da Fronteira / Borderland MarauderMarca: Magic: The GatheringBorderland Marauder {1}{R} Creature — Human Warrior Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn. Though she is rightly feared, there are relatively few tales of her deeds in battle, for few survive her raids. 1/2 Illustrated by Scott M. Fischer
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Intimidador de Boldwyr / Boldwyr IntimidatorMarca: Magic: The GatheringBoldwyr Intimidator {5}{R}{R} Creature — Giant Warrior Cowards can’t block Warriors. {R}: Target creature becomes a Coward until end of turn. {2}{R}: Target creature becomes a Warrior until end of turn. “Now everyone knows what you are.” 5/5 Illustrated by Esad Ribic
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Rixa de Sangue / Blood FeudMarca: Magic: The GatheringBlood Feud {4}{R}{R} Sorcery Target creature fights another target creature. (Each deals damage equal to its power to the other.) Succession is a matter of blood, and by blood it is often decided. Illustrated by Winona Nelson
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Labareda / BlazeMarca: Magic: The GatheringBlaze {X}{R} Sorcery Blaze deals X damage to any target. Fire never dies alone. Illustrated by Alex Horley-Orlandelli
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Xamã do Chocalho-de-Guerra / Battle-Rattle ShamanMarca: Magic: The GatheringBattle-Rattle Shaman {3}{R} Creature — Goblin Shaman At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn. The shaman rattles not to inspire a battle fury but to drown out the shrieks of those fleeing...
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Antemuro de Batalha / Battle RampartMarca: Magic: The GatheringBattle Rampart {2}{R} Creature — Wall Defender {T}: Target creature gains haste until end of turn. “I will build no sanctuaries. The safety you seek can be won only by the sword.” —Yannash, outpost builder 1/3 Illustrated by Steve Prescott
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Imergir em Fogo Dragônico / Bathe in DragonfireMarca: Magic: The GatheringBathe in Dragonfire {2}{R} Sorcery Bathe in Dragonfire deals 4 damage to target creature. The scent of cooked flesh lingers in the charred landscape of Tarkir. Illustrated by Chris Rallis
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Morto Tenaz / Tenacious DeadMarca: Magic: The GatheringTenacious Dead {B} Creature — Skeleton Warrior When Tenacious Dead dies, you may pay {1}{B}. If you do, return it to the battlefield tapped under its owner’s control. Raising the bones of Hekjek the Mad proved far easier than getting them to lie back...
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Vigarista da Taverna / Tavern SwindlerMarca: Magic: The GatheringTavern Swindler {1}{B} Creature — Human Rogue {T}, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life. Rakdos cultists are her best customers. They never flinch at pain and are seldom good at math. 2/2 Illustrated by Cynthia...
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Enxame de Sanguinomosca / Swarm of BloodfliesMarca: Magic: The GatheringSwarm of Bloodflies {4}{B} Creature — Insect Flying Swarm of Bloodflies enters the battlefield with two +1/+1 counters on it. Whenever another creature dies, put a +1/+1 counter on Swarm of Bloodflies. In the Gudul delta, bloodfly bites are indistinguishable from spear wounds. 0/0...
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Ceifador de Plebe / Slum ReaperMarca: Magic: The GatheringSlum Reaper {3}{B} Creature — Horror When Slum Reaper enters the battlefield, each player sacrifices a creature. It’s sent into unguilded districts by the Orzhov to collect the souls of those no one will miss. 4/2 Illustrated by Karl Kopinski
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Carniçal Trôpego / Shambling GhoulMarca: Magic: The GatheringShambling Ghoul {1}{B} Creature — Zombie Shambling Ghoul enters the battlefield tapped. Once he gets up and going, he will forever shamble on. 2/3 Illustrated by Joseph Meehan
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